End of Year Review – 2016

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2016 has been a busy year at CrowdScores, attracting over one-and-a-half million downloads from football fans around the globe. We have been the number one Sports app in over 20 countries on the App Store/Play Store and we intend to grow that figure and reach out to even more fans in 2017.

Merry Christmas from the CrowdScores team 🎄 #Football #StartUp #London

A photo posted by CrowdScores (@crowdscores_app) on

It is also the year where we have become a truly global football community, with users from over 200 countries worldwide coming together to share their passion for football on CrowdScores. Here’s a recap of our top highlights:

The Stats

 

48,213 Live Matches

On an average month, we covered more than 4000 matches. In total we now cover 74 competitions from the English Premier League to the United Football League in the Philippines. The busiest month was in October, where we covered a staggering 5703 matches.

2015: 21,405 Live Matches

115,630 Goals

On average there were 2.40 goals scored per game. With 59 goals for club and country in 2016, Lionel Messi was solely responsible for 0.0005% of all goals!

2015: 53,980 Goals

393,516 Match Events

Match events can mean anything from a substitution to a yellow card, they’ve all got to be processed to provide detailed data.

2015: 232,773 Match Events

27,162,456 Reports

On average, each month, we aggregated 2,263,538 reports to provide you with the fastest and most accurate scores.

2015: 21,149,229 Reports

974,353 User Comments

Football fans love to share their opinions, and we give them the platform to do so. The most commented match of the year was El Clasico on December 3rd, with 6,256 comments, including 326 reacting to Sergio Ramos’ dramatic last minute equaliser.

2015: 65,110 User Comments

User Predictions

 

One of the most popular features we released last year has been user predictions. This gives users the chance to predict which team will win before kick-off. Here’s a little look at the top 5 games our users predicted on, and how many were actually correct!

CrowdScores End Of Year Review 2016 Live Football Scores App iOS Android

1) Barcelona 1-1 Real Madrid – 3rd December – 19,978 votes

Were CS users right? El Clasico rivalry splitted fans and only 11% correctly predicted a draw for this one.

CrowdScores End Of Year Review 2016 Live Football Scores App iOS Android

2) Real Madrid 2-2 Borussia Dortmund – 7th December – 9692 votes

Were CS users right? Fans sided with Real Madrid in this Champions League tie, and only 16% correctly predicted the points would be split.

CrowdScores End Of Year Review 2016 Live Football Scores App iOS Android

3) Atletico Madrid 0-3 Real Madrid – 19th November – 8034 votes

Were CS users right? Yep! 57% of users correctly predicted Real Madrid would come out on top in the Madrid Derby.

CrowdScores End Of Year Review 2016 Live Football Scores App iOS Android

4) Man City 1-3 Chelsea – 3rd December – 6235 votes

Were CS users right? The only Premier League game to feature on this list, and 42% of users correctly predicted Conte’s Blues would take home the three points.

CrowdScores End Of Year Review 2016 Live Football Scores App iOS Android

5) Man City 3-1 Barcelona – 1st November – 6060 votes

Were CS users right? Only 19% predicted a win for Guardiola’s team against his former side, with the majority siding with Barcelona.

The Squad

 

Of course, none of this progress would have happened without a dedicated team, who are committed to making CrowdScores the fastest and most accurate live scores app. Occasionally though, the work stops for a quick game of FIFA or a monthly social. Here are some of our snaps from the past 12 months:

The two worst FIFA players in the office going head-to-head

Working hard this afternoon at #CrowdScores HQ #FIFA #UltimateTeam #FUTDraft #Football #Soccer #London

A photo posted by CrowdScores (@crowdscores_app) on

A round of mini-golf (we’ll be sticking to the day jobs)

The #CrowdScores team enjoying a round of mini golf last week #London #JunkyardGolf #BrickLane #StartUp #Golf #MiniGolf

A photo posted by CrowdScores (@crowdscores_app) on

Working hard at Google Play Playtime

Working hard at #GooglePlaytime this afternoon #London #StartUp #Google #Android #GooglePlay

A photo posted by CrowdScores (@crowdscores_app) on

Make sure you’re following us on Instagram for more snaps in 2017.

What 2017 Holds For CrowdScores…

 

We’re always working hard to improve the experience for our users. We plan to cover even more competitions and provide even faster data. We also plan to increase the gamification element, by giving users who send in accurate data from matches more recognition.

As ever, we value any feedback, and if there’s anything you would like to see added please email info@crowdscores.com.

Lastly, a massive THANK YOU to everyone who uses CrowdScores as their go-to live scores app and participates in our growing community. Together, we can make 2017 our best year yet.

Haven’t downloaded CrowdScores yet? What are you waiting for…

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CrowdScores at Google Play Playtime

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Google Play Playtime

Last Thursday, CrowdScores was kindly invited to Google Play Playtime at the National Centre for Circus Arts in Shoreditch, London.

The event was for leading Android developers to get tips and learn best practices for growing and succeeding on Google Play Store. It also provided an opportunity for developers to meet members of the Google Play team and share their feedback on the platform.

CrowdScores Android Google Play Playtime

The day began with a speech from Mark Bennett, the International Director at Google Play. He discussed a number of exciting new features, which included Instant Apps, Android Wear and Universal App Campaigns which are now a major part of our marketing strategy.

Up next was the Group Product Manager of Google Play, Ellie Powers. She discussed the more technical advancements we should look to expect from Android Studio and Firebase amongst other Google technologies.

Lunch brought about an opportunity for Google advocates to bond over Android shaped snacks or fight against one another in an Android style sumo suit. Needless to say, members of the CrowdScores team had a bout.

Google Play Playtime CrowdScores Sumo Wrestling

After lunch, sessions were split up into apps or mobile games. We opted for the app route which began with a session by Hugo Obi the Co-founder of Mailyo. Mailyo is a ‘premier gaming company’ that caters specifically for the African mobile market.

CrowdScores had 200,000 users from Africa in August 2016 so it was interesting to hear Hugo’s insight into the continent’s mobile usage behaviour. One statistic that particularly resonated with us was that 1 billion Android users will be using 2G on 2020. This means that for any application to be successful globally they need to be optimised for users with a limited mobile data budget.

Google Play Playtime CrowdScores Android

The day concluded with a panel of leading personalities in the mobile world, which featured representatives from King and Deliveroo. The main topic of discussion was the future of mobile and how they thought the industry would change in the future. It was fascinating to hear what they thought was in store for virtual reality, particularly regarding Google VR.

As passionate mobile developers, it was great to be given the opportunity to spend the day amongst so many like-minded people. We are extremely excited to build upon what we learnt at Google Play Playtime in order to improve our users’ experience at CrowdScores.

To see more of what went on at Google Play Playtime check out their hashtag #GooglePlaytime on Twitter.

The Challenge of Fan Engagement

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Clubs have broadly five stakeholders to manage: the club itself (brand and staff), players, media, sponsors and fans. All have different demands and require separate nurturing but there can be no doubt that fan engagement always has been and will be the lifeblood of all clubs at any level. Driving superior levels of fan engagement is an absolute imperative when attempting to increase the number of supporters going through the turnstiles.

Of course, Premier League clubs will benefit from the new, supercharged TV revenues in the forthcoming season but increasing fan loyalty is still critical in generating atmosphere and support – both home and away – which is a key factor in determining whether the team can avoid relegation or indeed win the title. If there is any doubt about that, consider the impact that the crowd had on Sunderland’s survival last season; equally, Leicester City’s astonishing title win can at least in part be put down to the brilliant atmosphere at the King Power Stadium. Beyond the Premier League, however, where cash flow is much tighter and the main source of revenue is the matchday fan, the effort invested in fan engagement can make a tangible difference in receipts.

Screen Shot 2016-06-28 at 18.00.30

There is no doubt that there is significant potential for clubs in League 1 and 2 in particular to build greater fan engagement and thus increase home gates and indeed away following. CrowdScores has looked at the average attendance for home games over the 2015/16 season for League 1 and League 2 clubs – teams shown are in their respective leagues for 2016/17. We have then compared that to the number of followers on the clubs’ official Twitter accounts to calculate the Twitter multiple; that is, the factor by which the official Twitter account following exceeds the average gate. As can be seen for League 1, the average Twitter multiple is 7; the average attendance represents 52% of capacity. This leaves on average 7,800 tickets unsold. Certain clubs such as Bradford City, MK Dons, Charlton Athletic and Sheffield United have relatively low Twitter multiples and relatively full stadia, reflecting strong followings. For AFC Wimbledon, with a high % fill for home games and the largest Twitter multiple, a bigger stadium would appear to be the answer! However, for most clubs there is significant potential to increase attendance.

Screen Shot 2016-06-28 at 18.01.10

For League 2 the numbers show even more potential as the Twitter multiple stretches above 9. The average capacity gap is 5,800 reflecting the smaller grounds. However that still represents an average of 55% unsold tickets for every game. Clubs with low attendance for home games and a high Twitter multiple would appear to have the best chance of bringing more people through the turnstiles with greater fan engagement.

Of course, the Twitter following is not absolutely reflective of the potential target market (as many fans will be following remotely and are not able to get to the game); equally, some grounds in League 2 are close to capacity and do not even hold as many as 5,800 when full! However, if we assume that just 1% of the Twitter followers who do not regularly attend matches could be persuaded to come, then that would represent, on average, almost 400 additional fans (or 5-7%) across the two lower leagues. These numbers represent a target worth shooting for!

To access this untapped potential increase in matchday crowds, it therefore follows that the focus of clubs must be twofold: first and most important is enhancing the matchday fan experience; secondly, moving the casual fan from sofa (with the occasional check of Twitter) to stadium. How to get the fan off the sofa and into the stadium? Make the matchday experience more compelling. That is where CrowdScores can play a pivotal role. Outside of the matchday experience, engagement should be measured and used to drive relevant content for fans (forums; Club news etc.). However, during the matchday, it is about making attending the match as exciting and dynamic as possible, over and above the obvious precept of watching the game!

So what role can CrowdScores play? We are passionate about the fan experience: indeed, our core business is based on fans engaging with our app during live football matches across the world so that our objective and those of every club are completely aligned.

CrowdScores allows for easy input of major events in the match: goals, penalties, yellow and red cards etc. One touch reporting of these events means the fan can feel even more involved in the celebration of the goal! Equally, as the season progresses and at both the top and the bottom of the league it is “squeaky bum time”, the ability to have real-time (not delayed) updates of goals scored across other critical matches is a real advantage. Furthermore, the CrowdScores match forum allows fans of both sides to post comments. This is a crucial part of the experience as the competitive mentality of football fans means that engaging in banter with opposing fans in the stadium about the game happening before them is nirvana for the committed supporter! It is actually much more compelling than posting on whatever club app may be available. “2 nil and you f***ed it up” both sung and posted into the fan forum (suitably moderated of course) really is guaranteed to add to the atmosphere. Additionally, the matchday forum becomes another channel for the club to communicate with fans beyond just the Twitter feed.

In the near future, we are planning to deliver features which will further enhance the fan matchday experience, one such example being fan voting for the home man of the match.

So, the opportunity exists for all clubs but particularly those in the lower league to build greater fan engagement and drive up attendance. Working with clubs to achieve that is a key goal of CrowdScores in the coming months.

End of Year Review – 2015

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CrowdScores Live Scores 2015 Football App iOS Apple

In the past year, CrowdScores has come on leaps and bounds in the football world. We’ve had more than 200,000 downloads on both our iOS and Android applications which boast rave user reviews.

We consistently provided accurate data faster than our competitors and continue to develop improvements to ensure users are notified of match events as soon as they happen. Our workforce has also doubled in size and we intend to grow even further in 2016.

In this post we’ll discuss our highlights of the year and let you know what we’ve got planned for 2016.

The Stats

Over the course of 2015 our coverage has grown significantly and as a result of this, our user base has too. Here are some facts and figures from the past 12 months;

21,405 LIVE MATCHES

Our busiest month of the year was October where we covered more than 3000 matches.

53,980 GOALS

Games covered by CrowdScores had an average of 2.52 goals. The quietest month for goals came in June when there were a measly 1606 goal events.

65,110 USER COMMENTS

Users were definitely in the Christmas spirit last year as an impressive 31,518 comments came in December alone.

232,773 MATCH EVENTS

Typical examples of match events are half-time, full-time, cards and substitutions.

21,149,229 REPORTS

On an average month we aggregated 1,762,435 reports in order to bring you the fastest live football scores.

Vidiprinter

One of our most popular and unique features is the Vidiprinter. Thanks to our users, we are a completely independent football data provider which means that when other apps or sources are not working, we remain unaffected.

On Boxing Day, when BBC’s Final Score and Jeff Stelling and co’s Soccer Saturday Vidiprinters were suffering from a post-Christmas hangover, we experienced no problems whatsoever.

We took the opportunity to let our fellow football fans know where the best place to go for live football scores…

Development

The CrowdScores back-end development team partake in quarterly hackdays where they have the opportunity to work on their own unique projects outside of their usual schedule.

The last Hackday of the year produced mixed results among the team but the highlight was Martyn’s ‘Fastest Pi Scores’. Using our public API, he displayed our football scores on a Raspberry Pi which also read them out loud. Find out more about Martyn’s project here.

The Team

One of the many perks of working at CrowdScores, along with spending half the day creating puns from football players names, is our regular social events. Go-Karting, Table Tennis, FIFA tournaments and Bowling are just some of the hotly contested activities we have organised in 2015. Also, on Thursday nights we have begun playing in a 5-a-side league just down the road from our office.

You can see some of our snaps below;

CrowdScores

The day Pablo discovered what a cheeky Nandos was.

CrowdScores

Selfie squad.

CrowdScores Football Team

The mighty CF CrowdScores.

CrowdScores

CrowdScores go Go-Karting

What’s coming in 2016…

You can expect to see big things from CrowdScores in 2016. We plan to extend our football coverage even further, as well as enhancing our mobile app with new features and revamping our gamification system to make sharing match events more rewarding than ever.

If you have any suggestions for what we should add to the app this year or wish to contact us about any other matter, then please do so by emailing info@crowdscores.com.

Finally, if you haven’t checked out the app yet you can download it by clicking the buttons below.

Football Soccer Fastest Live Scores App Store iOS Apple iPhone Vidiprinter FutbolFootball Soccer Fastest Live Scores Google Play Android Vidiprinter Futbol

Here’s to an even more successful 2016!

Thanks,

Team CrowdScores.

Fastest Pi Scores

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During our recent hackday I wanted to work on a project that utilized our public API to display football scores on a Raspberry Pi. Having worked in the technical services industry for the majority of my career I was interested in finding out what our customer’s experience was like building a basic client side prototype.
raspi
First things first, I needed to prepare a fresh Raspian Raspberry pi image. For those who haven’t done this before you can follow the instructions for your respective operating systems here.

I went with Wheezy because I knew the library I’d be using had worked on Wheezy before and I didn’t want to be troubleshooting dependency problems all day.

The Piface display has a nice packaged library that can be installed with the package manager. I wasn’t working in a virtual environment for this project so installing it this way was fine. I also had to enable the SPI interface for the screen to work after updating the OS. I usually just use the pi user for my projects but any sudoer would be fine.

sudo apt-get update && sudo apt-get upgrade -y
sudo raspi-config
#Advanced options
# - SPI
# - enable

At this point you could also enable ssh or a GUI login depending on your preferred way of working.

sudo reboot # to commit changes
sudo apt-get install python3-pifacecad -y

Once that was installed I pulled down my client library and installed dependencies.

git clone https://github.com/martyni/crowdscores_client.git
cd crowdscores_client
sudo pip-3.2 -r requirements.txt

I had written my client library on my laptop but, after having trouble with installing a geolocation library on the pi, I commented some of the dependencies out for this project as they weren’t really needed.

Next to authorize my requests I place a file in my user’s home directory called .crowdscores containing my API key.

echo “MY API KEY” > ~/.crowdscores

And to test this worked I ran my client script with an interactive python3 shell. If it works I should see my API key and be able to run some of the commands from the client.

python3 -i client.py
client.get_matches()

As the client library was working as expected I could concentrate on working on the code that controlled the display. There are 4 main parts to the script that controls it.

Screen Object – Directly controls what is displayed on the screen and formats the text so it gets shown correctly without any lingering “Ghost” characters or showing an ugly flashing cursor.

Game Object – This handles storing the score and team names of each game. It creates a screen instance for when it needs to display information.

Matches Object – The Matches object is responsible for interacting with the Crowdscores API and pulling down a list of matches to iterate over. It’s hard coded to check for matches that started within the last 3 hours although this was just an arbitrary figure I chose during the hack day to make sure that there were some games to display.

Main loop – It originally had some sleeps built in to display each of the scores for an arbitrary amount of time but as I finished this project with a couple of hours to spare I had some time to work on improving the project’s features.

As a bonus feature I wanted the scores to be read out loud, not just shown on the screen . After a quick google search, I came across a likely sounding library called pyttsx on an ActiveState blog post.

I couldn’t get it to pip install using pip-3.2 but worked fine installed as a python2 package.

sudo pip install pyttsx

By this time it was getting late in the day, so I opted to really put the hack in hackday and have the Game object write each game to a file then call a sys shell to run the “say.py” script (not exactly a best practises implementation). As the system call is blocking, and will wait for the say script to finish, I removed all of the previous sleep statements so the say script then became rate limiting step. Finally I needed to show the office my handiwork. Running the app is done by just running the screen code with a python3 prompt. If you’ve followed the instructions so far the one liner below should silently run it as log as your terminal sessions remains open.

python3 ~/crowdscores_client/screen.py >/dev/null &

wearable
First I demonstrated its application as a “wearable” using a mobile phone powerpack, some elastic bands and a pair of crowdscores branded gloves. Then showed its versatility by plugging it into a TV and having it announce the scores for all to hear.

I found that sometimes the pyttsx library wouldn’t work unless I had hard set the sound device as either HDMI or 3.5mm jack in the raspi-config settings.

sudo raspi-config
#Advanced options
#- Audio
# - either HDMI or 3mm Jack

Let me know if you have any thoughts or comments about this project via github. I don’t have any real plans to develop the screen or talking code further. I may make further changes to the API client code.


Github project

Fans travel thousands of miles to follow their team in domestic pre-season friendlies

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– Dedicated fans forced to travel thousands of miles to follow their team through domestic pre-season friendlies
– Exeter and Everton to travel over 2,000 miles through the pre-season period
– Many Premier League clubs no longer playing domestic friendlies, choosing lucrative overseas matches and hosting mini international tournaments instead

Motorway service stations, early morning trains and exhausting coach journeys are no strangers to the most dedicated of football fans. As pre-season friendlies get underway, our research reveals the lengths that football clubs are forcing fans to travel in order to watch their club prepare for the upcoming season. CrowdScores analysed every single pre-season fixture, totalling up the number of domestic miles fans would have to cover to follow their team around the UK.

Longest Distance Travelled Pre Season Friendlies Oldham Athletic Brighton Rotherham United Everton Exeter City

Exeter City fans will rack up a staggering 2514 miles.

 

For some of these truly dedicated fans, it will be an epic journey. Supporters of League Two Exeter City have the furthest to travel, an enormous 2,514 miles, equivalent to a return journey to Naples. The Devon club’s pre-season schedule sees the team playing away fixtures against Scottish teams East Fife and Arbroath as well as Weston Super Mare, Bodmin Town and AFC St Austell. Fans taking the train to all of these away fixtures would have to spend around £667 on fares, enough for a last-minute 14 night holiday in Orlando, Florida.

The single biggest distance any one club is travelling for a pre-season fixture is Brighton & Hove Albion. The Seagulls are travelling to Aberdeen to play a testimonial match for Jamie Langfield. As fans of one of the country’s most southerly clubs, any Seagulls supporters making the trip to the Pittodrie Stadium will have to cover over 1,000 miles to reach the home of one of the UK’s most northerly.

Not all clubs are travelling huge distances in pre-season, however. League One Burton Albion FC are travelling the shortest distance, covering just 26 miles with away friendlies against non-league Gresley FC and Mickleover Sports FC. Crystal Palace are bucking the Premier League trend, choosing to play the majority of the friendlies locally against the likes of Fulham and Dagenham & Redbridge, resulting in only 55 miles for their loyal followers to cover within the UK.

Shortest Distance Travelled Pre Season Friendlies Leeds United AFC Wimbledon Fulham Crystal Palace Burton Albion

Burton Albion fans have it easy only having to travel a mere 26 miles.

 

To get the fastest live scores from pre-season friendlies along with other teams from leagues and competitions all around the World download the free CrowdScores app now. Available both on iOS and Android devices.

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Pre Season Friendlies Live Scores

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Pre Season Friendlies

The suns out and teams up and down the country are beginning their gruelling preseason campaigns. Aside from the friendly tournaments such as Emirates Cup and International Champions Cup getting the latest news on warm up games has been a chore. But we are here to help…

CrowdScores is the only source you need for your club’s pre season friendlies. From Arsenal to Hungerford Town, from Aston Villa to Rainworth Miners Welfare you’ll find extensive live coverage of preseason football that you won’t get from any other football app on the market. It doesn’t matter whether your team is playing a 4th division Dutch side as part of a training tour or have a glamorous tie against the local Isthmian Division One South side, we will have coverage.

Furthermore, what makes us unique is the live commentary and discussion that accompanies our data. New signings, managers, trialists and youth players, our users will be discussing them all and giving their thoughts from the games.

Where can I see live scores for pre season friendlies?

Now we’ve got your attention here is how you can feast your eyes on those preseason friendly scores. Fresh off the shelf after a redesign and new features, you can download the free apps on iOS and Android. For those on desktop you can also get the live scores here.

Can’t find your teams fixtures on the app?

We are constantly adding pre-season friendlies as they are announced. If you are unable to see your team’s friendly fixture please get please tell us and we’ll get it added for you right away. Contact us either on Twitter or via email info@crowdscores.com.

Football Soccer Fastest Live Scores App Store iOS Apple iPhone Vidiprinter Futbol Pre Season FriendliesFootball Soccer Fastest Live Scores Google Play Android Vidiprinter Futbol Pre Season Friendlies

 

Fixture Release Day & New League Coverage

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Fixture Release Day

With the inevitable boredom that comes with a summer without domestic football the first signs that there is light at the end of tunnel is fixture release day. The majority of football fans look straight for the opening, final, boxing and new years day games along with local derbies first and hope that none of these clash with a friends wedding or a significant others birthday.

Clubs are now embracing the hype that surrounds fixture release day on social media and #FixtureReleaseDay spent the majority of 17th June trending in the UK.

Fixture Release Day Tweet

Peterborough United and Chesterfield engaged in some Christmas ‘banter’ ahead of their Boxing Day fixture

With all this in mind you’re now wanting to know where you can get these fixtures… Check them out either on our app, available for iOS and Android or on our live football scores section of the website.

New Leagues Added to CrowdScores

As we approach the start of the 2015/16 season we’re working hard as ever at CrowdScores HQ to make sure we cover more leagues, competitions and teams then ever before. Here are the leagues that you can look forward to being covered in the upcoming months;

Austria – Austrian Football Bundesliga & Austrian Football First League
Belgium – Belgian Pro League (Jupiler Pro League)
Chile – Chilean Primera DivisiĂłn & Primera B
France – Championnat National
Germany – 3. Liga
Greece – Super League
Italy – Lega Pro
Mexico – Liga MX & Ascenso MX
Netherlands – Eerste Divisie (Jupiler League)
Paraguay – DivisiĂłn de Honor (Primera DivisiĂłn) & DivisiĂłn Intermedia
Peru – Peruvian Primera DivisiĂłn
Poland – Ekstraklasa
Portugal – Segunda Liga
Russia – Russian Football National League
Switzerland – Swiss Super League (Raiffeisen Super League) & Swiss Challenge League
Turkey – Turkish Super Lig
Venezuela – Venezuela Primera Division

To get the fastest live scores from the leagues listed above along with the other major teams and competitions already covered, download the CrowdScores app now. Available both on iOS and Android devices.

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CrowdScores Live Scores App – iOS 1.7 – Live League Tables

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As promised less than a month ago, here is the latest CrowdScores – Live Football Scores iOS app release featuring in match tabs that contain live league tables and line ups. As well as this we’ve made numerous design and user experience improvements…

CrowdScores App iOS Updating Live League Table App Football Soccer

A live updating Scottish Championship league table.

Match Tabs

Match tabs enables us to display more data than ever. Once you’re in a game just swipe across to reveal one of the following;

Live League Tables

With our live updating league tables you’ll know how any goal scored effects your team as soon as it goes in. In order to check them out just go into a match from the League you want to see and slide to the left, simple. Competitions that currently have this include Premier League, Championship, League One, League Two, Conference Premier, La Liga, Bundesliga, Serie A, Ligue 1, Champions League, Europa League as well as International competitions and qualifiers.

iOS Line Ups Live League Table Football Scores Soccer CrowdScores iOS iPhone Mumbai City NorthEast United Indian Super League ISL

Line Ups from an Indian Super League game between Mumbai City & NorthEast United

 

Line Ups

We’ve had line ups on our app for a few months now but we thought it was time for an improvement on them. They’re now easily found, just swipe right once you are in a match and you’ll see line ups as soon as they are announced. This screen will also display who has scored for each team and in the future show cards and substitutions.

In the next release…

A revamp of how reporting works in the app.

Don’t forget to check out release information on our last update which featured the Vidiprinter.

Download the CrowdScores live scores app now to check out the live updating league tables

Football Soccer Fastest Live Scores App Store iOS Apple iPhone Vidiprinter Futbol

CrowdScores Live Scores App – iOS 1.6.1 – Vidiprinter

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At CrowdScores – Fastest Live Scores we are pleased to announce our most exciting release to date which features a Vidiprinter and a redesigned Match Timeline…

Vidiprinter Videprinter CrowdScores Fastest Live Football Scores LiveScore App iOS

The Vidiprinter in full action.

Vidiprinter

Every Saturday afternoon football fans tune in to see Jeff Stelling and Co announce the latest football scores from around the country aided by a handy Vidiprinter (or Videprinter) at the bottom of the screen. We’ve been hard at work trying to emulate this and think you’ll be impressed. So regardless of whether you’re a Premier League or Isthmian League fan you’ll see your team’s latest updates appear on the Vidiprinter feed.

Did You Know? 

In its early days the Vidiprinter was called a Teleprinter and actually showed a printer unveiling scores with a presenter announcing them as they came in.

Match Timeline

We’ve overhauled our old match screen and introduced a minimalist design. The new match timeline is split into two sides so goalscorers are clearly displayed and more match events can be shown than before.

Match Events Screen CrowdScores Live Fastest Football Soccer Futbol Scores LiveScores iOS App

Discussion and match events from Arsenal’s Champions League victory over Galatasaray.

In The Next Release…

Keep an eye out for our next release which’ll be ready in a couple of weeks with the following features;

Live Updating League tables

A Redesigned Lineups Screen

Don’t forget to check out our previous release where we implemented our new matchlist.

Download the CrowdScores live football scores app now and try out the Vidiprinter yourself. Available on both iOS and Android devices.

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